Monday, August 12, 2013
Sunday, February 12, 2012
Wednesday, December 7, 2011
Tuesday, November 1, 2011
Saturday, September 10, 2011
Sunday, April 17, 2011
Trying to edit a walk cycle is confusing for me. It involves a lot of draw -> scan -> edit -> print -> rinse and repeat. I wish there was some way I could test an animation without scanning everything. What I need is a lunchbox. I've already got a camera. Or even a web cam with a stop motion program like what I used to have on the old Win 98 computer. I used to have a set up where I could sit the paper upright and click each drawing in. The quality wasn't good, but at least I could see what I'd drawn. I did do some originals, but the only stuff I kept on file was the stuff that was copied frame by frame from a vhs recording, mostly from Sailor Moon. I believe it dates back to the 2000s, high school. I would pause the tape and sketch out the frames and then ink them with a Sharpie. Here's a few of them.
I didn't finish this one, it was getting tedious.
You can see where the paper is bent and the reflection from the scanner on Jupiter.
This video looks cut off at the end, but you get the picture.
Doing this sort of thing actually helped me understand how Japanese animation works. It's a mix of slow closely resembling frames and fast paced frames that all look very different. It gives a nice actiony effect but it is an easier type of animation to pull off than if you were trying to do a consistent medium-paced movement.
Thursday, April 7, 2011
Next time I animate this character I'm not basing the keys on anything. In my head he is not a stiff character, so working with stiffly animated digitized humans might not be the best way to go. The first one is the full length animation. The characters start at a 3/4 view, so it looks better when a standing pose merges with the win pose than it does just seeing the win pose.