Thursday, April 7, 2011

Eat Pray Love

Next time I animate this character I'm not basing the keys on anything. In my head he is not a stiff character, so working with stiffly animated digitized humans might not be the best way to go. The first one is the full length animation. The characters start at a 3/4 view, so it looks better when a standing pose merges with the win pose than it does just seeing the win pose.

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